100% Career Placement.                Every Grad. Every Year.

Demand for Learning Engineers and Instructional Designers Continues to Grow


Next Generation Technologically-Enabled Post-Secondary Education

Marie Cini visits Carnegie Mellon University to discuss her impact and experiences at University of Maryland University College (UMUC)


U.S. Secretary of Education, Arne Duncan

September 18, 2015 - Mr. Duncan hears how to make learning more effective using educational technology.


Challenge your limits!

Learn how to employ evidence-based research to create innovations in learning.


Bror Saxbeg - CLO Kaplan

"The world needs more learning engineers"


Masters of Educational Technology and Applied Learning Science (METALS)

Learn more. Click here to watch the 2017 virtual open house.

Applications Closed

METALS is a one-year, interdisciplinary masters program that trains graduate students to become learning engineers and LX (learning experience) designers. In these roles our graduates apply science of learning principles, evidence-based research, and large-scale data analysis to design, create, and improve educational resources and technologies that enable students and instructors to succeed. The professional program culminates with a seven-month capstone project for an external client. Guided by industry and faculty mentors in this team-based research and development project, students experience the end-to-end process of a product cycle from idea through prototyping. Students learn to create effective solutions for formal and informal settings such as schools, workplaces, and museums. Our graduates answer Carnegie Mellon University professor and Nobel Laureate Herb Simon's observation that “Improvement in post-secondary education will require converting teaching from a solo sport to a community-based research activity.”
  The METALS program is a union of the Human-Computer Interaction Institute and the Department of Psychology which brings significant value to the program.  We strongly believe that the whole is greater than the sum of the parts and that we can all learn from each other.  METALS not only intersects Psychology and HCII but it is at the crossroads of cognitive science, statistics, computer science, education and design.
  To understand how people learn, our students are trained in applying cognitive science methods to map learning objectives to sub-objectives and finally to well-designed instructional activities. To continuously improve instruction, we need to collect and analyze student progress. To do that our students learn how to use statistics to analyze extremely large datasets (data analytics). These analyses drive continuous improvement.
  To create effective online educational courseware, our students need to understand at least the basics of tutor creation. We teach our students to use software engineering techniques to create these tutors. We teach our students how to design an appropriate curriculum using the latest theories.
Click here to watch our virtual open house and question and answer session.

METALS graduates are trained to be:

  • Learning Engineers
  • Instructional Designers and Evaluators
  • Curriculum Developers
  • Project Managers
  • Educational Data Scientists
  • Educational Technology Consultants
  • UX Designers
  • Entrepreneurs

METALS alumni are employed by:

  • Microsoft
  • Quora
  • Pearson
  • IBM
  • Houghton Mifflin Harcourt
  • Carnegie Learning
  • TiER1 Performance Solutions
  • among others…

Applications Open in September 2018

Students with backgrounds in computer science, design, psychology, education, or business are encouraged to apply.